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PSP General News Thread, PSP Homebrew - VSIuO v1.0.0 in PSP Forums; VSIuO v1.00 is a pre-release from m-cid , offering non-coders the ability to create interactive scenes. According to the file description (duly translated by trusty Google , but feel free ...

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Old 2009-02-11, 03:01 PM
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PSP Homebrew - VSIuO v1.0.0

VSIuO v1.00 is a pre-release from m-cid, offering non-coders the ability to create interactive scenes. According to the file description (duly translated by trusty Google, but feel free to take a crack at it as well, in case ours don't make sense), it is an "Interactive Viewer scenes using OpenGL. 2 concerns the demonstration of projects, VSIuO and MMuOpengl (My engine using OpenGL).

VSIuO v1.0.0 - Image 1 


Whew, that was a mouthful. Now, as this is a pre-release only, it is pretty limited to displaying just a single scene. But from what we can gether, it can already contain objects, textured or not, as well as "cameras free of constraints" and a target point.

Here's the rest of the instructions from the dev. Be sure to check back here for the next update on this app!

Setting a scene

A scene is defined by a file containing 2 subfolders:
  • Gfx, for textures png (with alpha channel)
  • OBJS for objects in Wavefront format. Obj
Apart from the extension, texture will be known as the object to which it must be associated.

The file vsiuo.content.conf:


This file allows you to build the stage, following instructions.
To view a scene, this file should contain at least contain an instruction Sc

  • Sc exemple_scene
  • Sc indicates that exemple_scene,
  • corresponds to a folder containing a scene that must be loaded.
  • Free cm 0.0 0.0 0.0 <> 2.0 0.0 0.0
  • Add a free camera, positioned at x = 0, y = 0, z = 0.
  • Whose default target point x = 2, y = 0, z = 0.
  • Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0
  • Adding a constraint to a camera target point x = 0, y = 0, z = 0.
  • Whose default position x = 1, y = 0, z = 0
  • Rt exemple_objet y -1.0
  • Assigns a cyclical rotation of -1
  • exemple_objet to the object on its axis

Orders PSP and PC

  • [PSP] CROSS TRIANGLE and [PC] d, x
    • Move back a camera free.
    • Zoom - a camera constraint at a point target.
  • [PSP] ROUND [PC] o
    • Proceed to the next camera.
  • [PSP - PC] Directions
    • Rotate the camera speed.
  • [PSP] Pad
    • Rotate the camera speed increased.

Download: VSIuO v1.00



Other PSP Homebrew Applications:




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